Resurgence (Warzone)
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===Call of Duty: Warzone 2.0===
===Call of Duty: Warzone 2.0===
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Leaked Black Ops 2 Multiplayer InformationFor those of you that want to see the cached version, you can check it out here. Be sure to let us know what you think of the changes that are allegedly coming to the multiplayer in the comments below.
Game Modes
- This year, Call of Duty will return with it’s ninth installment with Black Ops 2. As expected it will be following Treyarch’s previous game Black Ops. It’s release date is set for the 6th of November.
Pointstreaks
- Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
- Drop Zone and Kill Confirmed will return
- Team Defender and Infected will not return
Prestiges
- Will follow from Modern Warfare 3′s system
- Larger emphasis on objectives
- A bomb plant is worth 2 points
- A neutral flag is worth 1, however an enemy flag is worth 2
- flag assist capture is worth 1, a capture is worth 2
- The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become “Pro” when you have them Pro
- RC XD will not return
- Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it’s ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
- Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
ELITE 2.0
- There will be 15 prestiges
- There will be 50 ranks
- Every two prestiges there is a 5 rank increase
- The final prestige has 90 levels
Removed
- ELITE is being fully incorporated into Black Ops 2
- Combat record has been modified and re-named as ELITE Stats
- There will be a specific lobby for clan matches (new way of leveling clans)
- Clan Tournaments can now be implemented
Map Design
- No MOAB or Nuke
- No last stand
- No death streaks
- No flame thrower attachment
Sniper Rifles
- Map design and size will be following Black Ops not Modern Warfare 3
Customization
- Improved sniper rifle usage.
- No aim assist for any sniper rifle.
- Less sway
Hardcore
- No longer just perk 1 chooses the players appearance
- Appearance is a combination of all perks and type of Pointstreak being used.
Perk System 2.0
- Larger emphasis on hardcore than ever before
- No grenade launchers
- Only vehicle guided rocket launchers permitted
- Respawn timings decreased (for most modes)
- 1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
- A person will now bleed out if severely injured.
Combat Training
- The Perk Pro system has been upgraded
- There is now 2 options a perk can advance to.
- Both require different challenges to unlock
- Once the desired Pro version is unlocked, the player can select that as their “Perk Pro”.
- Once selected, the only way to choose the other option is by entering prestige mode.
- For example Perk slot 1 has the perk called Speed
- Speed – Reduces the time taken to aim down the sight. Pro I – Swaps weapons faster. Pro II – Throws equipment faster
- Will be returning with vast improvements.
- Difficulty is no longer based on how long the bots take to start shooting.
- Bots now have an advance AI system
- Similar to the behavior seen in the MW3 Spec Ops survival
PlayStation.Blog: When it comes to the basic ingredients of US history, Americans know our stuff. Do you feel pressure to portray characters such as George Washington in a certain way? Do you have creative freedom with him?
Alex Hutchinson, Creative Director, Assassin’s Creed III: One of the cool things about Assassin’s Creed III is that we have so much information this time. In previous games, we were filling in gaps — we knew approximately what happened, or an opinion of what happened, so we had a lot of room to move. But now, we pretty much know where all the Founding Fathers were every day of the Revolution and what they were thinking. They were copious letter writers, so we have all kinds of crazy information to build on; Ben Franklin believing that the national bird should be a turkey instead of a “thieving” eagle, or his opinions on women and so on.
It’s more about finding different angles on these people, things that maybe aren’t in the populist history, things that we can defend. It’s a lot of fun, there are some juicy characters…Pretty much 80 percent of the speaking characters are real people. You’ve heard of Paul Revere and George Washington, but a lot of the secondary characters here you won’t have heard of. If you sit there with Wikipedia open, though, you can look them up.
PSB: What inspired the name of protagonist Connor Kenway?
AH: His given Native American name is very hard to pronounce, it’s Ratohnhaké:ton. [laughter]. We took it very seriously when we decided to have a Native American assassin, we wanted someone who was one step removed — we didn’t want a Redcoat or a Patriot. We also really liked the idea of having a minority as the lead character, especially one that isn’t really represented in popular culture.
It comes with a lot of risk as well; we’ve hired a Native American consultant to make sure we’re handling things appropriately, and the actor who voices Connor is Native American as well.
PSB: You showed a lot of epic-looking battlefield sequences pitting the Redcoats against the Patriots — how does Connor fight on the battlefield?
AH: The narrative of the game is “Assassins versus Templars,” it’s not about you saving the American Revolution. You get involved in aspects of it; the story picks up before the Revolution kicks off and continues after it. So whenever you’re at these battle events, you’re never going to be in the line infantry shooting a rifle or serving as an actual soldier. You have an ulterior motive at the battle: Connor’s goal is to assassinate a specific person. Whoever else lives or dies in that battle is not something that concerns him.
PSB: What did you think when BioShock Infinite was revealed? Both games explore similar elements such as patriotism and the dawn of American Exceptionalism, though in different ways.
AH: I was a huge fan of BioShock, I loved that game. I think most of our team has pre-orders in for BioShock Infinite, actually! Luckily, the flavor of the games is radically different: we are far more earnest, you know what I mean? BioShock is a super-smart game, but they like to exaggerate for effect. I think it will be good for both games to co-exist because they play off each other a little.
PSB: For the first time, Connor has the ability to use two weapons at once — how does that change the flow of combat?Tune into the latest episode of PlayStation Blogcast (episode 018) to hear our full 15-minute interview with Hutchinson.
AH: We wanted him to feel more like a predator, so all of his combat is two-handed whether it’s tomahawk and knife, or hidden blade and knife. There’s a lot of new gear, and if you’ve watched movies like The Last of the Mohicans you can probably figure out some of them! But the core combat system has been rebuilt completely. What the buttons do, how they do it, the enemy types, the strategy, and so forth.
PSB: The climbing controls seem to have been simplified. Have you fundamentally changed the way traversal works for Assassin’s Creed III?
AH: The goal was to create a character who was as nimble and as capable in a wilderness environment as Ezio and Altair were in cities. We wanted to turn the frontier into a 3D playing space of uneven surfaces and slopes and trees….so when we looked at the controls, we thought we could clarify them. Having to hold two buttons at once in order to climb was definitely something we wanted to address.
In Assassin’s Creed III, if you hold R1 you’ll free run safely. You’ll stay relatively horizontal, so Connor will run past trees and he’ll only take “safe” jumps. But if you hold X as well, then the run becomes “unsafe” — he’ll try to go vertical, and if he hits the edge of a cliff, he’ll jump. Hopefully it’ll give peoples’ hands some relief, but it’s also a way of telling the game whether you want to take risks or not.
And we’ve managed to unify that new control scheme with our fighting. R1 is always sprint, so you don’t have to lock onto enemies anymore in order to attack them. And if you wanna get out of a fight, you just hold R1 and off you go. We have this idea, too, that Connor is always in motion — that he can assassinate on the run. So we have ways to run past a guard, snatch his musket, shoot his buddy, kill the next guy, and keep on moving.
The big reason that ‘[DLC is] taking so long’ is that we pushed hard on BF3, and lots of developers pushed vacations, parental leave and other things for a while to ship a product they could be proud about.Considering the loyal community of online gamers backing this franchise, there’s no doubt that there will be plenty of consumers ready to jump on the Close Quarters DLC when it launches in June.
After that was done, it takes a while to get people back into the office and up to speed.
Better from our perspective to wait a bit on the DLC and deliver quality content with plans to deliver different types of content for different types of players over the lifetime of BF3, rather than hurry one map out.
Assault riflesSniper riflesLight Machine GunsCarbines |
SMGs / Personal defense weaponsShotgunsPistolsRocket launchersAttachments and equipment |