While Black Ops 2 has yet to be confirmed by Activision as their next major Call of Duty title poised to launch this holiday season, it’s hard to believe that the next Treyarch developed installment in the series wouldn’t take advantage of the recognizable subtitle. Plus, a recent rumor not only references the name, it also reveals a supposed release date and details on the game’s multiplayer component.
According to a post on the official Black Ops forums (which has since been taken down) the game will launch on November 6th, and the multiplayer features will be as follows:
Leaked Black Ops 2 Multiplayer InformationFor those of you that want to see the cached version, you can check it out here. Be sure to let us know what you think of the changes that are allegedly coming to the multiplayer in the comments below.
Game Modes
- This year, Call of Duty will return with it’s ninth installment with Black Ops 2. As expected it will be following Treyarch’s previous game Black Ops. It’s release date is set for the 6th of November.
Pointstreaks
- Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
- Drop Zone and Kill Confirmed will return
- Team Defender and Infected will not return
Prestiges
- Will follow from Modern Warfare 3′s system
- Larger emphasis on objectives
- A bomb plant is worth 2 points
- A neutral flag is worth 1, however an enemy flag is worth 2
- flag assist capture is worth 1, a capture is worth 2
- The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become “Pro” when you have them Pro
- RC XD will not return
- Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it’s ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
- Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
ELITE 2.0
- There will be 15 prestiges
- There will be 50 ranks
- Every two prestiges there is a 5 rank increase
- The final prestige has 90 levels
Removed
- ELITE is being fully incorporated into Black Ops 2
- Combat record has been modified and re-named as ELITE Stats
- There will be a specific lobby for clan matches (new way of leveling clans)
- Clan Tournaments can now be implemented
Map Design
- No MOAB or Nuke
- No last stand
- No death streaks
- No flame thrower attachment
Sniper Rifles
- Map design and size will be following Black Ops not Modern Warfare 3
Customization
- Improved sniper rifle usage.
- No aim assist for any sniper rifle.
- Less sway
Hardcore
- No longer just perk 1 chooses the players appearance
- Appearance is a combination of all perks and type of Pointstreak being used.
Perk System 2.0
- Larger emphasis on hardcore than ever before
- No grenade launchers
- Only vehicle guided rocket launchers permitted
- Respawn timings decreased (for most modes)
- 1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
- A person will now bleed out if severely injured.
Combat Training
- The Perk Pro system has been upgraded
- There is now 2 options a perk can advance to.
- Both require different challenges to unlock
- Once the desired Pro version is unlocked, the player can select that as their “Perk Pro”.
- Once selected, the only way to choose the other option is by entering prestige mode.
- For example Perk slot 1 has the perk called Speed
- Speed – Reduces the time taken to aim down the sight. Pro I – Swaps weapons faster. Pro II – Throws equipment faster
- Will be returning with vast improvements.
- Difficulty is no longer based on how long the bots take to start shooting.
- Bots now have an advance AI system
- Similar to the behavior seen in the MW3 Spec Ops survival
[Via]
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